#include "VStdAfx.h"
#include "VRenderConsole.h"
#include "VRenderInterface.h"

UINT cv_MultiSamplerQuality = 1;
BOOL cv_EnableDeferredShading = FALSE;
BOOL cv_Render_EnableMotionBlur = FALSE;
BOOL cv_Render_EnableFogVolume = TRUE;
BOOL cv_Render_EnableVSync = FALSE;
int cv_Render_MaxShaderCompileThreads = 4;
int cv_Render_Api = VRAPI_D3D9;

BOOL cv_Render_EnableGI = TRUE;

UINT cv_Render_MaxAnisotropy = 2;			// default is 2X 

BOOL cv_Render_SkipDeferred = FALSE;
BOOL cv_Render_LightingTransprent = TRUE;
float cv_Render_ShadowDistance = 5000.0f;
float cv_Render_DistanceScale = 1.0f;

UINT cv_Render_StreamMinTextureResidentMipCount = 4;